为啥要搞这玩意?
今天老板提了需求,要在服务端生成邀请卡,嗯…,简单的说就是把要这张: 变成差多这样的: 后端搞ruby的哥们搞了个html转图片,说转得太慢了,我就把这坑接下来了 所以睡前就倒腾了下,搞了个简单的实现
解决思路
文字转svg -> svg转png -> 合并图片
相关轮子
- images Node.js 轻量级跨平台图像编解码库,不需要额外安装依赖
- text-to-svg 文字转svg
- svg2png svg转png图片
示例代码
'use strict';
const fs = require('fs');
const images = require('images');
const TextToSVG = require('text-to-svg');
const svg2png = require("svg2png");
const Promise = require('bluebird');
Promise.promisifyAll(fs);
const textToSVG = TextToSVG.loadSync('fonts/文泉驿微米黑.ttf');
const sourceImg = images('./i/webwxgetmsgimg.jpg');
const sWidth = sourceImg.width();
const sHeight = sourceImg.height();
const svg1 = textToSVG.getSVG('魏长青-人人讲App', {
x: 0,
y: 0,
fontSize: 24,
anchor: 'top',
});
const svg2 = textToSVG.getSVG('邀请您参加', {
x: 0,
y: 0,
fontSize: 16,
anchor: 'top',
});
const svg3 = textToSVG.getSVG('人人讲课程', {
x: 0,
y: 0,
fontSize: 32,
anchor: 'top',
});
Promise.coroutine(function* generateInvitationCard() {
const targetImg1Path = './i/1.png';
const targetImg2Path = './i/2.png';
const targetImg3Path = './i/3.png';
const targetImg4Path = './i/qrcode.jpg';
const [buffer1, buffer2, buffer3] = yield Promise.all([
svg2png(svg1),
svg2png(svg2),
svg2png(svg3),
]);
yield Promise.all([
fs.writeFileAsync(targetImg1Path, buffer1),
fs.writeFileAsync(targetImg2Path, buffer2),
fs.writeFileAsync(targetImg3Path, buffer3),
]);
const target1Img = images(targetImg1Path);
const t1Width = target1Img.width();
const t1Height = target1Img.height();
const offsetX1 = (sWidth - t1Width) / 2;
const offsetY1 = 200;
const target2Img = images(targetImg2Path);
const t2Width = target2Img.width();
const t2Height = target2Img.height();
const offsetX2 = (sWidth - t2Width) / 2;
const offsetY2 = 240;
const target3Img = images(targetImg3Path);
const t3Width = target3Img.width();
const t3Height = target3Img.height();
const offsetX3 = (sWidth - t3Width) / 2;
const offsetY3 = 270;
const target4Img = images(targetImg4Path);
const t4Width = target4Img.width();
const t4Height = target4Img.height();
const offsetX4 = (sWidth - t4Width) / 2;
const offsetY4 = 400;
images(sourceImg)
.draw(target1Img, offsetX1, offsetY1)
.draw(target2Img, offsetX2, offsetY2)
.draw(target3Img, offsetX3, offsetY3)
.draw(target4Img, offsetX4, offsetY4)
.save('./i/card.png', { quality : 90 });
})().catch(e => console.error(e));
注意事项
- text-to-svg需要中文字体的支持,不然中文会乱码
在我的破电脑上执行一次只花了500多毫秒,感觉足够了,分享出来希望能给大家一个参照 厚脸皮的问一下,能加个精不?😂
👍
来自酷炫的 CNodeMD
gm画也可以的,不过依赖要多一些,你这个是一个好的解决方案
good From Noder
@i5ting 之所以选择images就是因为不需要额外安装依赖,省却运维麻烦
感觉可以防爬虫
Mark
发现好东西了
mark一下,正在学习中。这段程序对我来说最难的还是异步的处理,正在加紧学习中。
mark,学习了
来自酷炫的 CNodeMD
mark
Flash 和 H5 轻轻松松就能实现这个要求啊。
楼主 你好 请问 mac 64位的不支持 images包 还有什么好的解决方案吗? error:images does not yet support your current environment: OS X 64-bit
@1049229070 感觉sharp比image好用很多,你可以试一下, 楼主这个功能用sharp很容易实现, 性能比image要高很多, 因为可以不用调svg2png()这个方法, svg转png是真的很慢
@nar142857 我使用sharp重写了,代码奉上😂
示例代码
const TextToSVG = require('text-to-svg');
const sharp = require('sharp')
console.time("png")
const textToSVG = TextToSVG.loadSync('./DENG.TTF');
const svg1 = textToSVG.getSVG('魏长青-人人讲App', {
x: 0,
y: 0,
fontSize: 24,
anchor: 'top',
});
const svg2 = textToSVG.getSVG('邀请您参加', {
x: 0,
y: 0,
fontSize: 16,
anchor: 'top',
});
const svg3 = textToSVG.getSVG('人人讲课程', {
x: 0,
y: 0,
fontSize: 32,
anchor: 'top',
});
(async function run(){
const sourceImg = sharp('./bg.png')
const target1Img = sharp(Buffer.from(svg1))
const target2Img = sharp(Buffer.from(svg2))
const target3Img = sharp(Buffer.from(svg3))
const [
{width:sWidth , height:sHeight },
{width:t1Width , height:t1Height },
{width:t2Width , height:t2Height },
{width:t3Width , height:t3Height }]= await Promise.all([
sourceImg.metadata(),
target1Img.metadata(),
target2Img.metadata(),
target3Img.metadata()])
const offsetX1 = parseInt((sWidth - t1Width) / 2);
const offsetY1 = 200;
const offsetX2 = parseInt((sWidth - t2Width) / 2);
const offsetY2 = 240;
const offsetX3 = parseInt((sWidth - t3Width) / 2);
const offsetY3 = 270;
const [target1Buffer,target2Buffer,target3Buffer] = await Promise.all([
target1Img.toBuffer(),
target2Img.toBuffer(),
target3Img.toBuffer()])
await sourceImg
.composite([
{input:target1Buffer,left:offsetX1, top:offsetY1},
{input:target2Buffer,left:offsetX2, top:offsetY2},
{input:target3Buffer,left:offsetX3, top:offsetY3}
])
.sharpen()
.withMetadata()
.png()
.toFile('./card.png')
})()
console.timeEnd("png")
为啥 需要从 text -> svg -> png,我看网上有从 text -> png 的库呢
只需要一个canvas就够了啊,用不着整这么麻烦
示例
const fs = require('fs').promises;
const { createCanvas, loadImage, registerFont } = require('canvas');
async function draw() {
const bg = await loadImage('./bg.png');
const canvas = createCanvas(bg.width, bg.height);
const ctx = canvas.getContext('2d');
ctx.drawImage(bg, 0, 0, bg.width, bg.height);
ctx.textAlign = 'center';
ctx.textBaseline = 'top';
registerFont('msyh.ttc', { family: 'msyh' });
ctx.fillStyle = '#333';
ctx.font = '24px "msyh"';
ctx.fillText('魏长青-人人讲App', bg.width / 2, 200, bg.width);
ctx.font = '16px "msyh"';
ctx.fillText('邀请您参加', bg.width / 2, 240, bg.width);
ctx.fillStyle = '#000';
ctx.font = '32px "msyh"';
ctx.fillText('人人讲课程', bg.width / 2, 270, bg.width);
const qrcode = await loadImage('./qrcode.png');
ctx.drawImage(qrcode, (bg.width - qrcode.width) / 2, 400, qrcode.width, qrcode.height);
return canvas;
}
async function save() {
try {
const canvas = await draw();
await fs.writeFile('./a.jpg', canvas.toBuffer());
console.log('保存成功!');
console.timeEnd('img');
} catch (e) {
console.error(e);
}
}
console.time('img');
save();